Character Design: Duskwing

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A very early concept for the Duskwing, before she even had a name.
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Early silhouette studies.
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Turn around sketches.
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Silhouette and color studies.
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Exploring ideas for her face, hair, and hood.
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Her proposed move set.
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The final design.

This character was designed for StarBreak, a 2D Action Platformer MMO game featuring multiple character classes known as "shells." This shell was designed to be fast, melee-oriented, but fragile. She is for skilled players who are willing to take big risks for big rewards.

She is probably my favorite character in StarBreak and from early on I intended for her to be the most popular character to play. This was true for most of StarBreak's lifespan until a combination of rebalancing and the player knowledge base evened out the playing field more.