Various concepts related to the environments in StarBreak.
Concept screenshot
Concept for "Star Cathedral" level, with shape exploration.
Defining color gamut for the "Star Cathedral" level
Edits over in-development screenshot (featuring tiles produced by our environment artist Josh Gainsbrough on the frame)
Lobby concepts for the main hub area in StarBreak, featuring portals that lead to different levels
Early environment experiment over alpha gameplay, trying a flats + gradients rendering method.